AI Insights · Timothy · October 2022
Top 5 Boxing Games Performance in Australia, Q3 2022
Explore the performance metrics of the top 5 boxing games in Australia during Q3 2022, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 boxing games in Australia showed varied performance metrics, reflecting the dynamic nature of the mobile gaming market. Here’s a closer look at the weekly downloads, revenue, and active users for these games, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight experienced fluctuating revenue throughout the quarter. It started with around $2K at the end of June, peaked at approximately $3.1K in mid-July, and then saw a decline, ending September with around $1.6K. Weekly downloads also varied, starting with 384 and peaking at 970 in early September. Active users showed a significant increase from 1.1K in late June to a peak of 2.4K in early September, before settling at around 1.2K by the end of the quarter.
Real Boxing 2 maintained a relatively stable revenue, ranging from $885 to $1.4K throughout the quarter. Downloads showed a decreasing trend, starting strong with 2.7K in late June and ending with about 1.2K in late September. Active users exhibited a similar trend, starting at 9.7K and ending the quarter at approximately 7.3K.
MMA Manager 2: Ultimate Fight saw a notable increase in revenue, peaking at around $1.9K in late July before experiencing a gradual decline, ending the quarter at approximately $912. Downloads peaked early at 3.1K in early August and then decreased to 536 by the end of September. Active users followed a similar trend, peaking at 3.7K in early August and ending with around 1.6K.
WWE Mayhem had lower but consistent revenue figures, with a notable peak of $568 in mid-September. Downloads were relatively stable, fluctuating between 230 and 439. Active users saw a gradual increase from 832 in late June to 1.1K by mid-September, before slightly declining to 1.06K by the end of the quarter.
Burrito Bison: Launcha Libre maintained steady revenue, ranging between $157 and $460. Weekly downloads remained relatively stable, fluctuating between 370 and 512. Active users showed consistency, starting at 2.6K and ending at around 2.5K.
For more detailed insights and data on mobile app performance, visit Sensor Tower.